Families · Thirteen branches, one tree
Family tree
Every -punk grew out of another one. Read left to right, from the alternate past to the far future and beyond: each arrow runs from parent to child, and its number counts the works that belong to both families.
The lineage graph
Hover or focus a family to light its ancestors and descendants. Pick a number to read the works on that thread.
§ 01 · Lineage
Parents and children
The same tree as a list, from the earliest depicted era to outside time. A parent is the aesthetic its child grew out of.
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1987
named by K. W. Jeter
- Parents
- A root of the tree
- Bridges
- 12 works shared with parents and children
-
2018
named by 11 bit studios
- Bridges
- 10 works shared with parents and children
-
2001
named by Lewis Pollak
- Bridges
- 14 works shared with parents and children
-
1950s
named by Atomic age pop culture
- Bridges
- 21 works shared with parents and children
-
2008
named by Republic of the Bees
- Bridges
- 14 works shared with parents and children
-
1984
named by William Gibson
- Bridges
- 22 works shared with parents and children
-
- Children
- No descendants yet
- Bridges
- 29 works shared with parents and children
-
1990s
named by Post-cyberpunk fiction
- Bridges
- 11 works shared with parents and children
-
1995
named by Waterworld era
- Children
- No descendants yet
- Bridges
- 5 works shared with parents and children
-
- Bridges
- 9 works shared with parents and children
-
1969
named by Philip K. Dick
- Children
- No descendants yet
- Bridges
- 22 works shared with parents and children
-
2010s
named by Online art scenes
- Children
- No descendants yet
- Bridges
- 17 works shared with parents and children
-
1953
named by Ray Bradbury
- Parents
- A root of the tree
- Bridges
- 6 works shared with parents and children
§ 02 · Thirteen branches
Every family
Each family wears its own palette and typefaces. Open one to read its history, its pillars, its shelf of works and its words.
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1984CyberpunkNear future, 2040 to 2100High tech, low life. The corporation ate the state and rents you back your body.
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1987SteampunkAlternate 19th century, VictorianThe past dreamed the future better than the present did.
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2001DieselpunkAlternate 1920s to 1950sChrome, smoke and propaganda: the machine age that never ended.
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1990sBiopunkNear future, post-genomicThe code is no longer in the machine. It is in you.
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1995HydropunkDrowned future, after sea-level riseThe coastline moved. Civilisation learned to swim.
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1950sAtompunkAlternate 1945 to 1965, atomic ageTomorrow, exactly as a 1958 world's fair promised it.
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1979SpacepunkFar future, interstellarBlue-collar in the black: the frontier has a payroll.
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2010sLunapunkDreamlike, outside timeSolarpunk's night shift: the future, by moonlight.
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2008SolarpunkNear future, after the ecological transitionNot a utopia handed down. A future grown by hand, on purpose.
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2018FrostpunkAlternate 19th century, volcanic winterThe city must survive. The question is what it becomes.
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1953PyropunkUndetermined, worlds forged by fireEverything that burns is fuel. Everything is fuel.
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1979ApocapunkAfter the collapseThe world ended. The engines did not.
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1969PsychopunkVariable, subjective realitiesThe last frontier is the inside of your skull.
§ 03 · Bridges
The works on every thread
A bridge work belongs to both families of a thread: the books, films and games where one -punk turns into the next.
- Aria Kozue Amano · 2001 · comics
- Anno 2070 Related Designs and Blue Byte · 2011 · game
- New York 2140 Kim Stanley Robinson · 2017 · book
No work sits on both shelves yet: the influence runs through ideas, not titles.